blender-mirrors

Pythonic node-graph construction (Apache-2.0, vendorable); geometry-node params from Python values in kreeader-studio | mirror of github.com/iplai/pynodes
Updated 2023-11-16 19:40:00 -06:00
Node-based ControlRig prototype for Blender · GPL · kreeader-studio: R&D reference for node-driven character rigging
Updated 2023-10-23 10:38:03 -05:00
glTF-to-USD converter (MIT, vendorable) for normalizing assets in kreeader-studio | mirror of github.com/kcoley/gltf2usd
Updated 2023-10-03 17:41:44 -05:00
Cutout Grease Pencil rigs w/ time-offset drawing swaps; core 2.5D cutout lip-sync driving mouth swaps from voice in kreeader-studio | mirror of github.com/NickTiny/Tiny-2D-Rig-Tools
Updated 2023-07-13 15:41:16 -05:00
Ubisoft Shot Manager: true Shot entity + multi-camera tools; map each comic panel to a Shot and render its range headless in kreeader-studio | mirror of github.com/ubisoft/shotmanager
Updated 2023-02-27 04:56:17 -06:00
Emits headless blender -b render scripts from settings; reference for correct per-panel/shot invocations | mirror of github.com/cgvirus/Blender_Addon_commandline_render_script_generator
Updated 2022-06-12 08:49:41 -05:00
Enhanced Sapling tree gen; dozens of numeric operator props driveable in a headless bpy.ops call for kreeader-studio scenery | mirror of github.com/abpy/improved-sapling-tree-generator
Updated 2021-05-11 23:47:40 -05:00
Destruction wrapper (license unstated, flagged) for smash/impact VFX reference in kreeader-studio | mirror of github.com/hanoixan/Smashing
Updated 2021-02-28 22:04:46 -06:00
Houdini-like node procedural modeling (250+ nodes); builds bespoke set pieces headless via its Python API in kreeader-studio | mirror of github.com/aachman98/Sorcar
Updated 2021-01-17 06:25:23 -06:00
Lightweight cel+rim toon material (rim/spec/contour) for comic-panel NPR styling in kreeader-studio | mirror of github.com/yuki-koyama/btoon
Updated 2020-06-21 02:50:36 -05:00
glTF-to-USD(Z) CLI/Python (Apache-2.0); batch asset-conversion step for kreeader-studio | mirror of github.com/google/usd_from_gltf
Updated 2020-06-08 19:52:12 -05:00
Randomized city from prebuilt buildings (grid/seed/density driveable); needs a bpy entrypoint adapt for kreeader-studio | mirror of github.com/hamolicious/Procedural-City-Generator
Updated 2020-03-29 21:44:27 -05:00
BVH-to-MakeHuman/Rigify preset bone maps for retargeting onto the generator rigs in kreeader-studio | mirror of github.com/pohjan/Motion-capture-connector
Updated 2020-03-19 05:08:43 -05:00
Multi-storey building shells (floors/windows/facade); fills cityscape mid/background when OSM not wanted in kreeader-studio | mirror of github.com/lsimic/ProceduralBuildingGenerator
Updated 2019-06-07 12:29:01 -05:00
HDR-Light-Studio-style lighting rig (SNLS); alternate open lighting-rig presets from bpy in kreeader-studio | mirror of github.com/nortikin/blender-light-studio
Updated 2017-07-30 23:18:30 -05:00